Wednesday, 4 December 2013


Tonight I converted the Donkey Kong sprites to Neo Geo format.

Next task is to write the sprite rendering code for the Neo Geo. In theory DK has two (2) banks of 128 sprites, although according to MAME only 16 sprites are visible on each line. Regardless, from what I've gleaned from the code thus far, nowhere near that many are actually used. For now I'll need to devise some algorithm for selectively displaying only those sprites that are actually used. Ultimately I'll probably rationalise and condense the sprites that are used on the 68K port.

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